2D bullet hell shooter. Let the flow inspire you while coloring geometric figures and discover more about yourself through immersive moods.
Mandalas are like a boss fight, each with a specific attack scheme and movements. The player controls a lotus flower, that can shoot 4 colors, each a different brush (weapon). Goal in this game is to color completely mandala and not to die
The game's rhythm is not hectic, but it requires concentration and reflexes nonetheless: the mandala shoots slow and numerous bullets which move in a rotating fashion. The complex patterns are hard to predict and feel hypnotic. The colors and the music help creating a strong sense of immersion, aided by a steady gameplay rhythm.
One day I was in the kitchen and my girlfriend was coloring a mandala: something she does often, she always says that coloring relaxes her, especially geometries like these. So I look at his beautiful drawing for a few seconds and think aloud: "it would come out just a nice boss fight with a drawing like this". The idea then became that of a bullet hell game with only boss fight, the only protagonists were the mandalas. Why not, add the concept of "coloring book" into it, a game that wants to immerse, concentrate the player just as happens when you color a mandala with crayons and markers.